Иллюстрированный самоучитель по Delphi 7 для профессионалов ЧАСТЬ I. ОБЪЕКТНАЯ КОНЦЕПЦИЯ DELPHI 7 ЧАСТЬ II. ИНТЕРФЕЙС И ЛОГИКА ПРИЛОЖЕНИЯ ЧАСТЬ III. ПРИЛОЖЕНИЯ БАЗ ДАННЫХ ЧАСТЬ IV. ТЕХНОЛОГИИ ДОСТУПА К ДАННЫМ ЧАСТЬ V. РАСПРЕДЕЛЕННЫЕ ПРИЛОЖЕНИЯ БАЗ ДАННЫХ ЧАСТЬ VI. ГЕНЕРАТОР ОТЧЕТОВ RAVE REPORTS 5.0 ЧАСТЬ VII. ТЕХНОЛОГИИ ПРОГРАММИРОВАНИЯ
Последние сообщения эхо-конференцииHello,
Here some more of my thoughts on the pointer cache idea, it also includes a
reaction from one of the free pascal compiler developers.
Now that I thought about this concept some more it"s probably better to
change the concept from a pointer cache into a "user data cache" or "custom
data cache" or "manual data cache".
So a processor would have an "automatic data cache" and a "manual data
cache".
The manual data cache allows the programmer to fill it with data.
This is similar to ... I was finally able to grab the SDK 7.1 from MS site. For some reason
it just kept taking me to the old page and somewhere early this
morning the correct page finally surfaced.
It ended up being an old version of app verifier, 4.0.0665, I was
using and once installed 4.1.1078 "and" turning off anti-virus all is
as it should be. I had turned off firewalls and anti-virus with
4.0.0665 but it just fails every time.
Thank for all the help.
On Wed, 18 Jan 2012 18:20:01 -0500, Jamie
wrote:
>bgmill... bgmiller43@gmail.com wrote:
> On Tue, 17 Jan 2012 17:52:25 -0500, Jamie
> wrote:
>
>
>>bgmiller43@gmail.com wrote:
>>
>>>I hope someone can explain this to me? All 64 bit apps I compile will
>>>fail when using Application Verifier with just the default settings in
>>>Application Verifier. Here is sample of hello world dpr:
>>>
>>>program HelloWorld;
>>>
>>>{$APPTYPE CONSOLE}
>>>
>>>{$R *.res}
>>>
>>>uses
>>> System.SysUtils;
>>>
>>>begin
>>> try
>>> Writeln("Hello, World!");
... On Tue, 17 Jan 2012 17:52:25 -0500, Jamie
wrote:
>bgmiller43@gmail.com wrote:
>> I hope someone can explain this to me? All 64 bit apps I compile will
>> fail when using Application Verifier with just the default settings in
>> Application Verifier. Here is sample of hello world dpr:
>>
>> program HelloWorld;
>>
>> {$APPTYPE CONSOLE}
>>
>> {$R *.res}
>>
>> uses
>> System.SysUtils;
>>
>> begin
>> try
>> Writeln("Hello, World!");
>> Readln;
>> except
>> on E: E... bgmiller43@gmail.com wrote:
> I hope someone can explain this to me? All 64 bit apps I compile will
> fail when using Application Verifier with just the default settings in
> Application Verifier.
As Jamie said, use it outside the IDE or at least not in debug mode.
The AppVerifier is more or less like a debugger. If you run your app in
the IDE debugger, that conflicts with the AppVerifier.
--
Rudy Velthuis
"War is fear cloaked in courage." -- General William Westmoreland
... bgmiller43@gmail.com wrote:
> I hope someone can explain this to me? All 64 bit apps I compile will
> fail when using Application Verifier with just the default settings in
> Application Verifier. Here is sample of hello world dpr:
>
> program HelloWorld;
>
> {$APPTYPE CONSOLE}
>
> {$R *.res}
>
> uses
> System.SysUtils;
>
> begin
> try
> Writeln("Hello, World!");
> Readln;
> except
> on E: Exception do
> Writeln(E.ClassName, ": ", E.Message);
> end;
> e... I hope someone can explain this to me? All 64 bit apps I compile will
fail when using Application Verifier with just the default settings in
Application Verifier. Here is sample of hello world dpr:
program HelloWorld;
{$APPTYPE CONSOLE}
{$R *.res}
uses
System.SysUtils;
begin
try
Writeln("Hello, World!");
Readln;
except
on E: Exception do
Writeln(E.ClassName, ": ", E.Message);
end;
end.
As I see this it fails on the Int 3 (first chance) that Applicatio... On Dec 27 2011, 9:47=A0pm, "Andy "Krazy" Glew" wrote:
> On 12/27/2011 12:21 AM, Skybuck Flying wrote:
>
> > Hello,
>
> > *** Short version (more technical) ***:
>
> > Pointers to classes should be stored in a CPU or GPU pointer cache to
> > prevent the pointer from being pushed out of the cache by other data
> > items which might never be accessed again.
>
> Good idea.
>
> =A0> 5. CPUs/GPUs do not have pointer caches yet or anything else that
> =A0> detects data as being pointers ?!
>
> I a... The idea could be expanded/extended into true 3D with true 3D voxels but
this would then become computationally and memory-wise very expensive ! ;)
:)
For each voxel a light ray would need to be shot per light.
I am a dreamer, but the computational requirements for casting light rays in
true 3D are so high that I don"t even dare to dream about witnessing that
ever in my life ! ;) :)
I will be pleasantly surprised if it does happen anywhere in the next coming
15 years ! ;) :) =D
Very ma... Hmmm...
I just realized there is something wrong with this idea more or less. It
depends a bit on how you look at it.
If the scene is supposed to be rendered with "perspective" from top down
then it does become a problem, because buildings will be slightly skewed and
their walls should be slightly visible even from top down.
So if a camera/perspective like look is really desired, the having just the
top is not enough, the sides of the buildings should be present as well.
On the other han...
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